#include <StdAfx.h>
#include <IThreadTask.h>
#include "AnimationThreadTask.h"

/*
CAnimationThreadTask
*/

CAnimationThreadTask::CAnimationThreadTask()
{
	m_started = false;

	m_executeCount = 0;
}

CAnimationThreadTask::~CAnimationThreadTask()
{
}

//

void CAnimationThreadTask::Begin()
{
	if (m_started)
	{
		CryFatalError("Animation Task started while already running!");
	}

	m_started = true;
}

